![]() With this baseline, your PC should run Wo Long at 720p/30fps. To run the game at minimum settings, your PC needs an AMD Ryzen 5 3400G or Intel Core i4-8400 CPU, AMD Radeon RX 570 or Nvidia Geforce GTX 1650 graphics card, 8GB of RAM, 60GB of storage space, and the 64-bit Windows operating system. Wo Long is on-par with Nioh 2 in terms of visuals, but is more graphically demanding. The Nioh games aren't paragons of storytelling, but I was invested in William Adams' journey through Japan. This would be palatable if only the voice acting was better the talent seems to have gotten little (if any) direction, and the dialogue is stilted and weak. The iconic heroes from the Three Kingdoms period pop in for no discernable reason, and the plot moves along in an obtuse, nonsensical way that feels like silly fan fiction. Unfortunately, Wo Long has a slapdash story. It's a rewarding reason to keep these allies around. At max affinity, these characters give you their armor and signature weapons, effectively letting you sample a new character build. They are functionally similar, but they bond with you as you fight together. ![]() In Wo Long, these NPCs are iconic leaders and people of note from the Three Kingdoms period. Nioh and many FromSoftware RPGs have NPC assistants that you summon to help in certain situations. I'd like to see more action-RPGs adopt this in the future. Battle Sets make experimentation more rewarding, since there aren't tedious, time-consuming penalties. This means you can have a stealth-focused build, strength build, mage build, or whatever you can cook up, and swap it in at no cost. Wo Long streamlines the respeccing process with Battle Sets, which are equipment, armaments, and rearranged stats that you can save and swap to at any checkpoint. Even then, you essentially need to start from scratch if you have a new build in mind. Respeccing your character in an RPG is nothing new, but games like Dark Souls and Elden Ring make you jump through hoops before you can alter your abilities. The first Nioh game has the same problem. After that, only bosses add to the enemy variety. Wo Long has several dozen enemy types, but you'll see them all by the time you reach the game's halfway point. The Nioh games are often criticized for their bland level designs, but I found Wo Long even less engaging. In addition, Wo Long's exploration is heavily driven by searching for banners, rather than truly interesting content found within each level. ![]() The environments are perfectly serviceable as action set pieces, but they're visually drab. It’s a clever way to accommodate players running through missions for the first time. ![]() You lose morale when you die, but there are flagpole-based checkpoints strewn throughout the maps that prevent it from falling below a certain threshold. Basically, Wo Long gives you free levels when you explore and kill lots of enemies, which eases the challenge if you’re feeling the heat. Morale-a resource earned by killing enemies and raising banners across each zone-boosts your character's stats. It now rewards you with bonus perks that make the action a little easier. If this all sounds a little too challenging, Team Ninja reworked Nioh's level-based exploration.
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